A turn-based spy roguelike where you program your agent's doctrine,
run a single operation, and when it's over
Margaritte files your classified brief.
One agent. One mission. One story, written about you.
HQ // Operations Board
Pick your op, read the threat board, watch factions build heat mission to mission.
Doctrine Editor
Program the agent before you ever press a movement key. Stack behaviors, set priorities, watch the dry-run.
Auto-Pilot Mission
The agent runs your doctrine live. Cover, light, noise, intent icons — every turn is a sentence in the brief.
Hostile Dossier
Villains are eight-axis people with motives, grudges, tells, and a theme song. They watch you. They write letters.
Mission Debrief
Every choice logged. Every wait counted. The behavior trace becomes evidence in the file Margaritte is already writing.
The Agency
Your HQ persists across runs. Hire agents. Lose agents. Inherit their weapons. Feel the bench get thin.
PROGRAM YOUR AGENT
Doctrine is a language, not a slider. Posture, dials, orders, and a prioritized behavior stack. Every agent plays your way — or not at all.
TURN-BASED STEALTH
Intent icons, destructible cover, light & darkness, silenced vs. unsilenced noise. Any misstep escalates the whole floor.
ENEMIES THAT REMEMBER
Guards run data-driven brains off a shared incidents board. They find bodies, call backup, check doors, and hold grudges.
VILLAINS, NOT BOSSES
Eight-axis personalities with grudges, musical themes, and the patience to write you a letter after you inconvenience them.
AI CASE FILES
Every run ends with a classified brief generated from your real data. Dwell turns. Mercy. Hesitations. Filed by Margaritte.
A PERSISTENT AGENCY
Death costs something. Agents carry careers, named weapons, and reputations. Factions run a world clock while you're away.
"Every agent who walks through that door becomes a file in my archive. Some files are thick. Some are barely a page. All of them are true."